These two images were my attempt to make outdoor environments in two distinct art styles. The first was done in Vue Esprit and strives for realism. The second was done in Autodesk Maya and is more minimalistic.
This scene was created in Blender as a way to get acclimated to Blender’s interface and functions. I’ve mostly used Autodesk Maya until now, and I’m finding there are aspects of Blender that I enjoy more.
This ship was modeled in Autodesk Maya and has served as an environment for my Pirate character. More props for this can be seen in my PIRATE'S COVE project.
Wood Elf Character
This character was modeled in Autodesk Maya and includes a UV layout, texture map, and alpha map.
This is my most developed character modeled in Autodesk Maya. In addition to having UV and texture maps, he is fully rigged and utilizes Blendshapes for facial expressions.
House Interior (WIP)
This scene is a work in progress in which I aim to develop my skills in lighting and create a story through the arrangement of clutter within the room.
Low Poly Modeling Contest Entry
This scene was my entry into a low poly modeling contest with the theme “In the Forest”. It was modeled in Autodesk Maya, then the rendered scene was edited further in Photoshop.